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Grey aura dark souls 112/10/2023 Some parts of the game don't even work for coop so you will have to find out which parts of the game are good for this sort of a thing. Getting coop to work is already a nightmare and because of the servers being trash. So a lot of stuff in the game is next to useless. But in the end there are only about 10 things that any smart player would stick to lol. Very deep is the word I would use to describe it. Rolling, shield blocking, attacking, different weapons up the ying yang, magic, archery type stuff, bombs, weird items all over the place. This is some of the best and worst stuff about the game. That can easily be looked at as lazy story telling rather than a genius approach.Ĭombat. Basically the story is whatever the player wants it to be. The story isn't really there and needs to be pieced together in a way that ultimately is left up to the player. Very mysterious is the way to describe it. ![]() No human being could possibly beat this game on their first try unless they knew what to do at every part and even that's a stretch. Players will want to explore but at the same time will have a sense of fear since this game has a way of tricking the player constantly. ![]() The world of the game is a Picasso painting on crack that's all interconnected. It's a pretty awesome game for the most part. While some one with a brain can see that there is a lot of boring stuff there too. For example a FF7 nut would think that it's perfect. Anything can be viewed as flawed depending on who you talk to. I never give 10's because nothing is perfect. others who are just like who you once were. You'll choose to linger around as a soulless Blade of the Darkmoon, punishing others who are just starting their journey. You'll realize that you've become part of it, and it just won't let you go. Though after you've finally beaten it, it'll feel like you've spent an eternity living in its bleak, depressing world. Just stay away this game unless you're a masochist like me. There's no teleportation between bonfires for most of the game. Everything in the world, especially the environment, wants to cheese you and can single-handedly do so on your first encounter with it. Save points/bonfires in DS 1 are extremely spread out. If you want bleak and brutal, but fair, go play Dark Souls 3 or Hollow Knight. There is little consistency to figuring out the location of hidden walls, so you can spend an eternity wasting time swinging at every wall. By the time you finally get past it a frustrating hour later, you only venture another minute further before some minion skeleton jumps out of nowhere and pushes you off a cliff. You then reattempt it 20 more times, dying in the same spot every time. You can spend 5 minutes to reach a certain point, dodging dozens of attacks, only to die from a random giant pendulum that pops out of nowhere. Enemies and environmental objects are specifically placed to cause maximal frustration. Many parts of this game are masochistically difficult but very rewarding once you figure them out. This game is 100x harder playing offline without a guide, and that's how I did it during my first run. ![]() On the negative side, DS1 is less polished and evenly-paced than its 2 sequels, and the design in certain areas is sometimes questionable. On the positive side, the lore of this game is gorgeous, and the interconnect map is awe-inspiring. This game is brutal, and it doesn't always feel fair. When I read bad reviews for this game it only communicates to me that someone just didn’t get it. I recommend this game to anyone who loves gaming, RPGs, or fantasy worlds. This game is not for the person who loves quest makers or fast pace shooters or quick games you can hop in and out of. This game never holds your hand and it makes you rely on dialogue, environmental storytelling and remembering where you have been in order to navigate well and not lose your way. If you are constantly dying it is because you haven’t learned the mechanics or you lack patience. You feel the weight and dread, the highs let you feel a glimmer of hope only to take you down to the dark again. The games atmosphere is unmatched as well even all these years later. The bosses are obviously amazing and the lore and world building are top notch. In fact you could probably play this game through with a new weapon on each time through and the game feel new and different. Each class offers a unique play through that will make you play differently and even encounter new characters and lore. Even playing it now in 2022 you can still see how it effected the RPG genre and enjoy it. From the level design to the combat it was revolutionary and brilliant. This game is one of the greatest video games of all time. The masterpiece of the 360/PS3 generation.
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